![]() ![]() All of this might give us more lore exposure overall than we were originally going to get prior to the game’s release. This mission will also prepare us for the second one we were going to have on Beta Weekend #6 (after the Desert reveal), scheduled for 6-7 November. Okay, okay, hear me out: a mammoth protecting his stash of tech goodies like a dragon protecting its treasure mound. What we are after is lost UDA terraforming tech with the power “to warp worlds.” I have to admit that hunting a mammoth is pretty darn cool, but this piece of tech sounds closer to the work we will be doing in orbit as we collect exotics (the system we won’t see until after launch), and I can’t wait to see what this is all about. This might shed some light on what we are trying to achieve as prospectors to begin with. This time around we are getting a very specific goal (and rewards), and a bit of a story reveal about corporations behind what’s being being done on Icarus. Moreover, I am excited for this weekend’s special demonstration of how ICARUS’s session-based gameplay is supposed to feel like once the game is released. I don’t know about you guys, but I did not get enough of the Arctic last time and I am stoked to venture into the area again this time around. A new southern Arctic region will be added, but other regions will not be left forgotten: the new mission will span all areas unlocked so far.This weekend will now feature a newly designed three-part mission “to recover crashed bio-satellites and learn more about Icarus’ terraforming”.It will continue through to Monday evening, PDT We get extra 24 hours this Beta Weekend.Desert Beta Weekend was moved to the 23-24 October (it got moved one Beta weekend).ICARUS devs nonetheless keep showing us that they never want these changes to be made at the cost of our quality play time: Understandably, some rescheduling had to be done going forward. Yet, there is only so much you can keep up with while working remotely and ensuring your developers get healthy breaks in between (we discussed this respectable decision in our previous update). ![]() ![]() RocketWerkz demonstrated strong devotion to their playerbase by continuing on schedule so far. (Thought game development over video calls under lockdowns was behind us, huh?) RocketWerkz’s new AAA studio (which was formed specifically for their work on ICARUS) is based out of Auckland, and when the lockdown began at the end of August the ambitious team had just launched its ICARUS Beta Weekends. One of the places still severely affected by the pandemic is Auckland, New Zealand - seven weeks into a lockdown and counting. We are steadily approaching the two-year anniversary of the COVID-19 outbreak, and our pandemic fatigue makes it all too easy to forget that the virus is still very much present around the globe and is affecting our daily lives. Orbital: Workshop & Currencies Menu Toggle. ![]()
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